#pragma once

#include "stdafx.h"

#define M_PI 3.14159265f

struct Color
{
    int r, g, b;

    Color( int R, int G, int B ) : r( R ), g( G ), b( B ) {}
};

GLvoid glPerspective( GLdouble pFovY, GLdouble pAspect, GLdouble pzNear, GLdouble pzFar );
GLvoid glResize( const GLsizei pWidth, const GLsizei pHeight );